Your. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Go to Frostpunk r/Frostpunk. If I have 2 workshops fully staffed do I research technology in half the time?r/Frostpunk • So I found this code on 11 bit studios, discord page, and I think it could be a code, I don't know if anybody solved it yet, or something. Curious if having more then 1 workshop will double the research times, anyone have an idea?Boom: 1 Steam Core per day. 9 workday hours. With the first resources, build your 8 Shelters, a Medic Post and a Workshop and fully staff both. 15 Wood 5 Steel Dismantle 12 Wood 4 Steel Overview The Workshop is a vital building that plays a critical role in players being able to research Technology Trees . Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. hard: day 1: 7:00 law: public house. When the 1st workday ended at 18. 5 workday hours. You have to remember: Steam hubs do not generate extra heat. Each night. Steam hubs dont stack with the gen for the same reason steam hubs dont work with each other as same source of heat witch is also why steam hubs match the gens heat level. ) this is a game about finding reasons to survive rather than just the means to go on living. frostpunk; Share. If fast gathering produces a 15% bonus, you need about 930 man hours of gathering post operation before the extra productivity matches 140 man hours. third to 150% 3 or 4. Frostpunk. Description. 4 is the point, where beyond that, the diminishing returns have kicked in 100%. Discussions Rules and Guidelines. Was think to get this game, didn't know is just a solo mode :(( they plan to bring mp? it is a hard survial city builder how could you make it mp?????By getting engineers you lose labor. In each of theses 3 "paths", one of the end location has steam cores. Engineer apprentices provide a very small bonus - you'd expect 20% but due to how additional workshops stack, it's actually 6% if you have only one workshop working, and if you have 3 or more then it's more like 2%. 2/1 2/2 1 8. Chilly is usually good enough. If your discontent bar triggers the ultimatum, it will fall naturally over 2 days to <75% just so long you don't do anything else to raise it. If they have stacking benefits, I wouldn't be surprised if that's patched later. 2 Send the First Shipment; 1. The bigger one is workshops, which due to the way they stack gain huge benefits from overnight work. Bobywan Jan 21, 2022 @ 6:26pm. Even better would be to have a steam thumper working through the night, and have a gathering post or 4 to. You don't need to be an admin or have any. Having multiple automatons on workshops means you can seriously crank out the research, they actually stack really well. Using the Book of Laws, you can unlock longer shifts. World: Speed almost products - Very slow. - 9000 steel. The author of this topic has marked a post as the answer to their question. The rest of the modifiers multiplies rather then add to. That's probably the only tip that I wish I knew when I started because I only had 1 workshop for a long time Frost_Goldfish • 4 yr. Being able to turn heaters off or put off upgrading them is a pretty big advantage, and even more so if they allow you to turn the generator down a level. cdn. So you have to pick and choose. Simply head over to your generator and toggle the Thermal Vision button to switch between the normal view and the thermal vision. Having more than one child shelter doesn't seem to help and having more children than the shelters can house doesn't seem to hinder the effeciency bonus. If I remember correctly, yes, the bonuses stack. 1 raw makes 2. If I have 2 workshops fully staffed do I research technology in half the time?This will gauranteed that you actually complete research on the sawmill on day 1. txt) or read online for free. You should be able to build and staff two Workshops at the very beginning of the game, which gives you a research speed of 130%, which is what my recommendation is. In Endless, yeah. If you're on the Faith laws you can use field kitchens to stack with steam hubs. This puts a relatively low cap on how much steel you can potentially gather. The best headstart I've found is immediately build a workshop, 24h it, and get 2-3 sawmills in the night of day one. So convicts are expendable resource you throw into generator much like wood or steel. Steam exchangers are made from steel in Machine Shop factories, which you can build in the area around the generator-to-be. I've noticed, that sometimes in Frostpunk I have a warning about hungry (or even starving) people, even while I have processed (cooked) food available. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. . There is no good way (except looking at guide or. ago. This all should equate to 3 and a half techs learned before the day 2 work shift even begins. In Airborne Kingdom, coal gives it the power to explore. Starters Guide: pause straight away, get emergency shift law, collect wood (use everybody except 5 engineers), build a tech workshop first, houses later, don't start generator (no need for the beginning), activate emergency shift when shift is done. Once the first Workshop is built completely staff it with five Engineers and research the Beacon. Frostpunk. ago. You are more likely to choose between 2, 3 or more unknowns, which few can end up being exclusive but never game changing. And they provide more of an effect. Frostpunk forced you to choose very often between two mutually exclusive options making significant impact on way future game plays. Instead, very early into development, before any serious decisions are made (such as whether Frostpunk 2 will have mod support or not), they. Frostpunk. Description. Workshops, Care Houses, Infirmaries, and Hunting buildings all in. Chris takes a look at some Frostpunk gameplay, ahead of its release next month. Getting Started. As you've noticed, you can only have a total sum of two Outposts in your city and each Outpost will support one team and one team only. So, 1 full school can boost the efficiency of 2 Workshops. 1 On The Edge. You can enjoy the new Endless Mode (with 3 ways of playing it) that increases the replayability of the game. I don't have time to check that now but you're. When the 1st workday ended at 18. After the 5th Workshop, the benefit becomes insignificant. And they. Then people will work all day and build after work. The first one is the ‘Emergency Shift’, where you can set your workers to work for the next 24 hours. "(. Those issues are not fixed. Right at the bottom of the box you can see some letters. Overdrive 22 to 5; - houses for ppl, workshop (play with the 15 engineer between the medical post and the workshop. Frostpunk. It is possible to build multiple Workshops. 07:59 Research Heaters 15 to clear steel wreckage by end of workday, 30 in gathering post (put the working sick here), the rest in wood piles 18:00 Yeah. If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?The thing with workshop automatons is that even though they have less efficiency (i think the bare minimum for workshop is 70%?), they do a lot more than expected because 2 workshops at 100% do not make double of 1 workshop at 70%, so having 1 workshop at 70% 24h and 1 at 100% (should be 120% but you get the point) for 14h ends up being a. Mines, since resources are limitless. Frostpunk. Steam hubs can be more efficient than the Generator for coal consumption, they are recommended over the Generator range extension for that reason. A third Workshop provides another 20% bonus, improving research speed to 150% After 3, each additional workshop provides another 10% research bonus. assign all workers to resources in generator circle; TAKE WORKERS FROM PILES IF YOU BUILD STG TO HAVE BUILDERS TAKE FROM STEEL PILES FIRST. fandom. Fall of Winterhome Survivor Mode. About Frostpunk. Your second workshop provides a nominal 30% Research Rate, for a total of 130% Research Rate. This is flats, it's far from everything else. Always think ahead for better flow - Before beginning think of the start game, then once setup think mid game, then around day 20 think end game. Having both gives bonuses for both buildings. 51 results match your search. You get your main non-diminished boosts with the first 3, and 4 is just the cherry on top. Loaded again, crashed on 71. If you understand how workshops stack, these numbers make sense - i. Zetnus's Maps. It's not specified in game that it's equivalent to 130%. If they created some simple tools to create our own missions, that would be amazing. I raise the difficulty on each run. Adding a third is 20% and the fourth is 10%. Abilities are actions you can take on a per-Building basis for a desired effect. Without Engineers your technological research will stall. Day 1: Build a Workshop right out the gate, and set your people to gathering the Steel on the road, and wood. . One of the things that makes this game so good is that everything you do matters, from the number of people you send into work to the laws you decide to sign. Frostpunk 101: Tips and Advice for Beginners. You may disregard any other warnings it gives you as it'll. The way. After unlocking the Emergency Shift in Frostpunk, you can then go on to unlock Extended Shifts. The problem is that with just over 500 people, only 200 are working near shrines. The way workshops stack (link already provided by another poster), 3 is the "optimal" number, more workshops provide a small benefit and if you don't have 3 workshops manned and running early. workshop -> healing post -> workshop (5 in both workshops, 4 in the hp) -> resources and stability -> 3 more workshops as you gain engineers to man them. Increasing work hours is actually more beneficial than adding another workshop. they do increse but have a drop of rate. Frostpunk also tries to humanize people, as strange as they may sound. 00 hrs at day 1 so it didn't stall because it couldn't refuel. The wiki let's you know how much faster each. Build gathering posts for your wood crates and steel wreckages. law order: emergency shift (use emergency shift on 1 workshop at around 17:50 or so), extended shift, food additives (build your first cookhouse now and. Cities skylines is about building a huge city with all the bells and whistles, while Frostpunk is much more of a very restrictive resource management game. Collecting points only 10 workers, while resources require 15 people, -. 4 yr. #4. This is not the case with IXION. The importance of keeping your people warm cannot be overstated. You can find a building's base heating on the wiki. 06. That's the "Tesla Trick". Generator goes off an hour after work ends, coal reserve never gets above 200 because its been -70 degrees nonstop. Eventually in the end game it will get so cold that unless you have some buildings with heaters and within a heat zone, everyone in that building will get frostbite really fast. However, Frostpunk comes with a very handy mechanic which allows you to check the temperature of your entire city very quickly. Every addition thereafter is just a meager 5%. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. com it mentions this in the tutorials. Activate the heat as late as possible, which would be 17:15 (the Reactor takes 45 ingame minutes to reach 1 level of heating) and deactivate it at 8:00 in the morning. 40GHz. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Steam Core; Beacon: able to send out. This achievement is insanely hard, if your going for it expect a long grind. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Workshop 1: 100%. Frostpunk for Xbox One cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Houses+medical facilities, workshops+cooking centres, etc. Last edited by Neemh; Apr 24, 2018 @ 7:21am #15 < > Showing 1-15 of 45 comments . The workshop allows you to use up to 5 engineers to research things that will help you out immensely. It's never a set amount but the type is always the same. 1 First Steps; 1. Loaded again, crashed on 72. The key is to have those three running as soon as possible . The age of steam has passed. ago. You may build multiple Workshops to increase the research speed, it has diminishing returns the more you build. Not upgrading generator range only applies to Arks. It demands a lot from players, but gives just as much back with its harrowing tale of survival in a wintery post. Workshops are buildings that allow you to slowly research new technologies. Beacons allow scouts to be trained and sent out above and beyond the crater your city exists in. Build multiple workshops early. Open the Book of Laws and sign Emergency Shift into law. take 5 engineers off work and immediately build a Workshop and research Brazier, then switch 5-7 workers off of steel and on to woodWhere as an extra workshop staffed by engineers run during the day is only producing an extra 10% tech rate after you reach 3 workshops. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 7 projects per day with rotating Emergency Shifts. Steam hubs are used as an extension of the generator and you should try to not overlap their spheres of influence for best results. Apparently this tool is used to wind garage door springs, but to me it screams "steampunk. Tip: Workshops STACK. Go to Frostpunk r/Frostpunk. 1 thing, infirmary houses 10 people not 5, and with Overcrowding goes up to 20 people at the cost of only 5 engineers once you get the tech to lower the ones needed. For the first few days before the temp drops, you don’t need tents. 3 Second Shipment; 1. "Pause the game when work ends (at 18:00 or 20:00) and build. If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? In Frostpunk, coal pins your settlement to the earth with a great, smoking spire. Save the tents for for the night of day 2. Day 2: Get your people to build a workshop, immediately put people there to research the beacon. People will build while off-duty, shouldn't need Emergency Shift for that. Frostpunk is a game of priority. Compared to every other resource type, steel only has one family of buildings, and they fall under the category of 'must build in fixed and finite locations'. After spending a while discussing it with a friend in my gaming clan, I realized that if this game had mods - mod-generated scenarios, events, laws, buildings, new scenario mechanics etc - I'd probably be playing this game for ages and ages and ages. Reply replyWorkshop is one of the Technologies in Frostpunk. What ya researching first? You gotta do it with the create mod. However, efficiency lessens as more are built One Workshop - up to 100% research speed (5 Engies) - A typical tier one research takes 7 workday hours with 5 Engies. Also it only applies during normal work hours and does nothing for extended or 24h shifts. Make sure to set up the workshop as fast as possible, and then research the Beacon found under the exploration tree. The last expansion of frostpunk takes you to after the events of the "a new home". Heaters are basicly a space heaters used in the. The language I use is to make the hard concepts easy enough to understand without even playing the game. You have to push one "branch" to the end to get those precious cores, and beware of the forks, 50% 50% it is in the branch you're exploring. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Frostpunk: The Last City on Earth by Raven998. So my strat is two workshops, 1-2 med tent first night. 05. Click it and you'll get the temperature overlay. If you go with faith you don't need any engineers at all on medical, you can have kids or workers man the house of healing and put every last. In the decades since, progress (of a sort) has been made, and society is. ago. Usage: Cookhouse Cooldown: 4d Negative Effect: Chance to raise discontent. For instance, if you have 5 workshops on a 14 hour shift having a single workshop with a night shift would work out to a 42% increase in research speed due to the way workshops stack. I always thought using this law card was too negative long term. Watch Towers reduce discontent while Guard Stations reduce discontent and raise hope. Please keep it clean and try to add more than just a one or two word response. Prebuilding a tent autoadjusts the correct spacing at which point you can place the workshop and cancel the tent construction to leave space for a 2nd workshop. A second Workshop provides a 30% research Bonus. Optimally you need three workshops rotating 24h shifts because you have to wait 2 days before you can do another in the same workshop. There are a million ways to successfully finish On The Edge. To start with put 10 on steel and the rest on wood. The key is to have those three running as soon as possible . Go overboard on research. You can pretty much just have one workshop for all your tech needs. 2nd workshop = +100% Total 200%. Welcome to our Frostpunk Beginners Guide! Tips in this section will help you during the beginning of the game. Our games. . The other layer Frostpunk uses, in addition to intricate city building, is the pull of the unknown. Curious if having more then 1 workshop will double the research times, anyone have an idea? Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаHiawataUK Mar 19, 2021 @ 1:37pm. The economic boost is INSANE. thanks a lot !If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?If I have 2 workshops fully staffed do I research technology in half the time?In Frostpunk, coal pins your settlement to the earth with a great, smoking spire. Frostpunk is very different in my opinion. >The linked custom map theme is recommended, but not essential - It provides more extreme temperatures and more frequent snow storms. Build a beacon and a cookhouse on day 2 as well. 3 titles have been excluded based on your preferences. To win this success, you need to send to the Dreadnought : - 500 peoples. If I have 2 workshops fully staffed do I research technology in half the time?Workshops for Research Stack! - The biggest bonuses are noticed up to 4 buildings after that I'm sure it only raises 5% per workshop. It doesn't directly stack, so two workshops don't mean 200% faster. #9. 1j1ju. If that buff is implemented by improving the agitators then that's fine, and if. After the research is complete, select a post and at the left side of the screen a panel will appear. Frostpunk: Complete Collection consists of: Frostpunk – the full version of the highly acclaimed society survival game, which sold over 3 000 000 copies worldwide and won a number of critics awards. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. So only need early enough to do the main mission. let people gather stuff. And for the dessert,. When I look around, I cant find anywhere that isnt covered by. However, with new threats on the horizon, the future of the city looks even grimmer than before. Step 1. On the contrary - engineers have access to cheap, expendable labor in the form of convicts, and convicts can work at twice the efficiency of workers. One WS with. Blockers Jan 22, 2022 @ 3:57am. This allows you to skip heaters tech and range for awhile and focus on scouts, gathering, and hunting techs then walldrill. Queue up one Workshop (on a pre-existing road) and one Gathering Post (on the. Frostpunk. Natjur. Every engineer you could spare from medical facilities should be. To help you out with this human factor, the game lets you use Automatons, giant (and cool looking) robots that can work in most buildings and won't need your constant attention. Get started on Research first, even before assigning anyone to gather resources. I recommend placing a workshop at 17:00 and taking 10 people off work to build it. Remember that using a level 1 steam up is the same as using 3 basic heaters. I doubt, there is this stack penalty on Workshops. They are upgrades, so I'd say it's pretty clear the intent is that you replace them. Achievements Guide Organised by Scenario. Normally, you want to always have one of your workshops on an Emergency Shift, to keep your research going 100% of the time, but that means you'll be using one Emergency Shift per day, and that gives you a daily hit to discontent. This Tech does not exist. yes. #2. exe file is not there. ago. When the game refers to workplace efficiency, does it mean strictly time efficiency, or does it also include resource efficiency? Examples of time efficiency: Workshop research, since the resource cost is fixed. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. Insulation is your best friend. Always think ahead for better flow - Before beginning think of the start game, then once setup think mid game, then around day 20 think end game. Run 24hr shift on workshop and by midnight beacon will be done. In the other scenarios optimal placement of Steam Hubs to accommodate maximum population means that the first level (and only the first level) of generator. Frostpunk is not The Roman Empire, which is to say, it isn't a pyramid scheme. In order to ensure the structure is build quickly enough for you to disperse the crowd, I recommend placing a workshop at 17:00 and taking 10 people off work to build it. If I have 2 workshops fully staffed do I research technology in half the time?Reducing graphics quality isn't helping. Of course, use this on all the workshops. Workshop 4 - 160%. that way you have 40% foreman 20% agitator and 40% amputee helpers for 200% effi. Assign 15 Engineers To A Steel Pile, And All But 5 Workers To Wood Piles. Each extra day time workshop produces 140 tech each day. Those workers can replace 20 engineers in resource buildings mid game,and those 20 engineers can be put into 4 workshops for 40% more research speed. 1 workshop is 100%, 2 is 130%, 3 is 150%, and each thereafter adds an additional 10%. It also shows you how far the reach of your heat zones is and how it impacts you buildings. Also it only applies during normal work hours and does nothing for extended or 24h shifts. Frostpunk isn’t just about building a city to survive the icy, steampunk. So for double research you'd need 8 workshops, for triple 18, for quadruple 28, etc. The. #2. Emergency Shifts and deaths. The age of steam has passed and now, oil leads the way as humanity’s newest salvation. The footprint numbers given are the approximate number of tiles in the angular and radial directions respectively. Has anyone got any early game tips to make it easier while I find my feet?Frostpunk. If you want to push your research a bit build 4 workshops with people and 2 with automatons. Laws: Child Labour, Emergency Shift, Extended Shift. At 18:00 cancel the workshop and replace it with the faith keepers law that you just passed. Note that you don't have to upgrade Reloading Stations at all - the standard ones are just fine. 1 / 5. com (2048??2048)Frostpunk Rulebook - Free download as PDF File (. 2. Any more is overkill imho, you will have researched everything right after. However, the Guard Station is buildable on top of Watchtowers, meaning, they are direct upgrades of them. Build Two Workshops With Your Starting Materials. Upon construction of a workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. GPU is NVIDIA GeForce GTX 1060 6GB. Your 5 steamhubs at level 4 will consume 288 daily each. Finally, Automatons can work outside your city without needing proper heat in the area. I have 7 coal thumpers, 3 coal mines, 12 resource collecting posts, and every pile of coal is manned with max workers, yet Im still unable to provide enough coal. If I have 2 workshops fully staffed do I research technology in half the time? If I have 2 workshops fully staffed do I research technology in half the time? Most scenarios need only 2-3 Workshops that completes ~1. 1. In Airborne Kingdom, coal gives it the power to explore. So do not build too many. (Usually in the direction of iron mine + forest) The goal of using the steam pumps as hubs is for fuel efficiency. Frostpunk The Board Game - Workshop updated! • setup option - manual/automated Advisor choice added. The Drafting Machines technology is the second of 5 special technologies which do not unlock anything directly related to the game world, but instead allow the researching of other technologies by expanding the Workshops' capacity to. We are looking for users to help edit the wiki and help to keep it up-to-date. 4 * 30% = 12%). Examples of resource efficiency: Generator, steam hub upgrades. From what I can tell, the permenant hope bonus. Jul 29, 2020 - Watch the trailer for On The Edge, the third and final expansion of the survival city-builder, Frostpunk. ago. Any more is overkill imho, you will have researched everything right after the refugees event. I simply run out of people, which is ironic given the nature of the scenario. Subscribe to Eurogamer - your Frostpunk experience - buy Season Pass now to save 30% on all DLCs and get the Frostpunk soundtrack for free. run by accessible scripts and editable data files) and expose these to. Always only 8 to coil, keep the generator off when is not evening or night. Seems like it's crashing each day. 4. As workshops get built, 10 enineers off of wood, tech Faster gathering. Build a new workshop as soon as new engineers are rescued. Then I rushed automaton cost and workshop upgrades. The core is a precious resource, even with Tesla City. At 18:00 cancel the workshop and replace it with the faith keepers law that you just passed. They are upgrades, so I'd say it's pretty clear the intent is that you replace them. The reason I mention this as a calculation is. Sadly the villagers don't react to the cold. Healthcare is more about prevention than cure. most people rush double or triple workshop. The Technology Tree is one of the Game Mechanics in Frostpunk. With blue, one can die even after 5 hours. However, with new threats on the horizon, the future of. This means the first number is the width along the curve, and the second number is straight outwards from. --. General Idea Oct 11, 2021 @ 4:41pm. IMO Overcrowding is simply superior. #7. To efficiently research in Frostpunk you need to get the necessities out of the way first. You'll lose a few engineers this way, no big deal. Go to Frostpunk r/Frostpunk. (think you figured that out already) #3. Curious if having more then 1 workshop will double the research times, anyone have an idea?Overcrowding makes it 10. One. The Automatons (Arc): A series of events that lead to the efficiency of Automatons falling by 10%. Total of 240% over the day In case two you get 10 hours of 130% tech time, total of 130% over the day. Frostpunk. 1st workshop is 100%, 2nd is +30%, 3rd. Child labor frees up engineers and generates resources so you can build more workshops. Finished Extreme Refugees without Canning Workshop. Frostpunk: The Board Game – Amazon $539. it'll add a dusk event card into the stack that can severely hinder your future turns. TehCubey • 2 yr. I don't understand what im doing wrong. Frostpunk On The Edge Contents. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. One workshop provides 100% benefit to research efficiency. ago. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game. Caveat: Build your first Workshop right away. ReplyFor four years, we have been reporting issues to them. Some can also be applied later in the game. The very instant you start the game, you’ll have enough resources to build a workshop. To send that number of people, you need to avoid losing. An emergency shift on a gathering post produces effectively 140 man hours of work. After the work day ends on day 1 build 1 medical post, 2 sawmills, 2 or 3 gathering huts, and if you can afford it, a second workshop. The Workshop has a starting research speed of 100% fully staffed. The city survived and we are still human, the buildup to the storm was like a panic. Day 1 goals are to build a workshop and get 50 wood before ~16:25, as well as 20 wood/10 steel before 06:25 on day 2. The weather can and will turn in Frostpunk. A third Workshop provides another 20% bonus, improving research speed to 150% After 3, each additional workshop provides another 10% research bonus. The City Must Survive! In Frostpunk: The Board Game, a solo player or up to four players will be placed in charge of what could be the last city on Earth. With the approach in this video you can build 2 Workshops, a Hunter's Hut, a Cookhouse, the Beacon. Click here to see the total pay, recent salaries shared and more!Metal chimney support braces were added to this tall brick stack that is the main design feature on this English cottage style house. Dwight F. yes, only build 2 watchtowers and later delete them for guard stations. Effectively 15 workers x 20 hours = 300 worker hours of resource extraction. #2. On hard difficulty, I went up to 6-7 workshops with automatons working day/night. 4 yr. It seems building extra workshops may increase research speed. If Frostpunk were to be given mod support it should at the very least have to be given the following: An architecture that allows for mods to be loaded and executed by the game. On mine, as soon as the temp goes under -20 it doesn't make any difference whatsoever if I have them on or not. exe there is nothing. This achievement is insanely hard, if your going for it expect a long grind. Frostpunk gives different weights to different activities, with "home at night" having a particularly high weight, while "transit" has an exceptionally low one.